Alexander Meade
Computer Science & Mathematics student with a passion for full-stack development, programming languages, and creating/maintaing software solutions.
Education
Morehead State University
Bachelor of Science - Computer Science, Mathematics
August 2023 - Expected Graduation 2027
- Focused on software engineering, algorithms, and advanced math topics.
- Engaged in personal projects on programming languages, compilers, and fullstack dev.
- Active member of the Computer Science Club.
Johnson Central High School
High School Diploma
Graduated May 2023
- Started programming freshman year, self-taught in multiple languages.
Experience
Morehead State University: Space Science Center Internship
September 2025 - Present
- Created software solutions for routine tasks using Python, utilizing uv for project environment/version management.
- Used Git and GitHub to manage project versions and communicate issues.
- Worked with both open-source and closed-source libraries, with and without documentation.
- Wrote in-depth documentation covering past projects.
Morehead State University: IT Internship
February 2025 - May 2025
- Regularly re-imaged computers and deployed software for faculty and student machines.
- Resolved customer issues and led technology-based solutions to technical problems.
Morehead State University: Math Tutor
February 2025 - Present
- Helped students work through confusion by tracing conceptual understanding using custom notes and course abstractions.
- Created self-made study materials for students across multiple math subjects.
Projects
FitBunny
(PUBLIC)Full-stack app built with Rust (Actix) and Svelte, using JWT auth with Supabase integration.
alexandermeade.dev
(PUBLIC)The current website you're viewing built with svelte and tailwind, deployed on vercel.
3D Renderer
(PUBLIC)A 3D renderer I built using only SDL2 functions, which don't supply 3D capabilities.
Experimental transpiler from Lunova language to Lua, written in C#.
Jason-cli
(PUBLIC)A simple cli built around the Jason-rs library, written in rust.
Jason-rs
(PUBLIC)A light weight javascript templating library and engine, written in rust.
Snakes and Bits
(PUBLIC)An esoteric programming language built from the ground up using Rust with the Crossterm package. Inspired by the game Snakes and paired with a CLI tool that allows easy execution on all platforms.
FNAF Curtains Drawn
(PUBLIC)A fan game built from the ground up in Rust using Tokio for async, Ratatui for terminal UI, and Rodio for audio.
Technologies I Use
Throughout my projects, I frequently use the following languages, frameworks, and tools to build robust, efficient, and scalable software:
BashContact me
Feel free to reach out via any of the platforms above. I’m always open to new opportunities, collaborations, and interesting projects!